AI Insights · Timothy · September 2021
Top 5 Adventure Games in Ecuador, Q3 2021
Explore the performance of the top 5 adventure games in Ecuador during Q3 2021 based on weekly downloads, revenue, and active users.
In Q3 2021, the adventure game category saw notable activity in Ecuador. Below is an analysis of the top 5 adventure games, their weekly downloads, revenue, and active users, based on data from Sensor Tower.
Super Bino Go:Adventure Jungle
Released by 1SOFT, this game had a steady performance in weekly downloads, beginning at around 19.2K at the start of the quarter and peaking at approximately 22.6K mid-July. By the end of September, downloads were stable at about 20.2K. Active users hovered around 97K to 103K throughout the quarter, maintaining a consistent user base. Revenue was minimal, with a slight peak of $17 in late June.
Bob's World - Super Bob Run
Published by FALCON GAMES, this game showed a varying trend in weekly downloads. Starting with roughly 7.5K downloads, the numbers fluctuated, reaching a high of 11.5K in early August and ending the quarter at about 8.3K. Active users ranged from 101K to a peak of 115K in early August, indicating steady engagement. Revenue data was not available for this game.
Red Ball 4
FDG Entertainment GmbH & Co.KG's game experienced a slight decline in weekly downloads, starting at 7.5K and ending at 6.1K. Active user numbers were relatively stable, beginning at around 68.9K and maintaining around 57K to 58K towards the end of the quarter. Weekly revenue showed a slight upward trend, peaking at $46 in the final week of September.
Bob's World 2 - Running game
Another offering from FALCON GAME, this title had a downward trend in weekly downloads, starting at 7.6K and dropping to about 3.2K by the end of the quarter. Active users also decreased, beginning at around 18.2K and ending at approximately 12.7K. Revenue data was not available for this game.
Super Mario Run
Nintendo's popular game maintained a steady performance in weekly downloads, starting at 3.7K and peaking at 4.8K in early August. Active users fluctuated slightly, with numbers ranging from 23.5K to 25.3K throughout the quarter. Weekly revenue had a consistent trend, peaking at $154 in mid-July and averaging around $100 to $150 for the rest of the quarter.
For more detailed insights and data, visit Sensor Tower.